Module 3 Formstorming

Weekly Activity Template

Freddy Hu. This is a project about digital self-reprecentation


Project 3


Module 3

Research on facial recognition and icon interaction technologies on the website.

Activity 1

A comprehensive study of example icon The bottom layer of the icon The thin line elements in the icon The blue lines element in the icon The black dot elements in the icon The black lines element in the icon First try to attempte to integrate face tracking with icon interaction technology on the website. More experiments on integrate face tracking with icon interaction technology on the website. First icon I created in photoshop. First try to attempte to integrate face tracking with my first icon interaction technology on the website. The black line elements in the first icon The red line elements in the first icon The blue triangles elements in the first icon The green triangles elements in the first icon The yellow circle elements in the first icon First interactive icon code development Second icon I created in photoshop. First try to attempte to integrate face tracking with my second icon interaction technology on the website. The black circle and white lines elements in the first icon The red square elements in the first icon The red line elements in the first icon The black rectangle elements in the first icon Second interactive icon code development More experimenting on integrate face tracking with my first icon interaction technology on the website. More experimenting on integrate face tracking with my second icon interaction technology on the website.

Activity 2

Scanning proccess of the pony figure Scanning proccess of the game character figure Scanning proccess of the toy skateboard figure Scanned objects files Scanned pony front view Scanned pony back view Scanned game character front view Scanned game character back view Scanned toy skateboard front view Scanned toy skateboard back view Imported pony model in meshmixer Bottom fixed pony model in meshmixer Imported fixed pony model in C4D Dicreased poligons of the pony model Texture and detial fixed pony model Blended view of pony model Imported fixed game character model in C4D Original poligons view of game character model First time dicreased poligons of game character model Final dicreased poligons of game character model Blended view of game character model game character model bottom and detail fixed Contrast the blended model with poligons Self model imported in meshmixer Self model fixed in meshmixer

Reflexive Workshop 1 & 2

put a description here or you will lose grades<a href='https://www.youtube.com/embed/tgbNymZ7vqY' target='_blank'><p>Project Video Link</p></a> put a description here or you will lose grades <div class='container'><iframe class='responsive-iframe' src='https://www.youtube.com/embed/tgbNymZ7vqY'></iframe></div> put a description here or you will lose grades

Project 3


Final Project 3 Design

PLACEHOLDER TEXT, put a description here or you will lose grades

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